Virtalis Launches Visionary Render
Virtalis is launching revolutionary new software that makes 3D visualisation and Virtual Reality (VR) fully accessible for the first time.
Virtalis MD, David Cockburn-Price, said: “Visionary Render delivers VR capabilities to CAD users and benefits throughout the product lifecycle and you don’t have to be a VR expert to use it. Consequently, Visionary Render allows users to easily interact with and immerse themselves in their data on a human scale, to collaborate with others in a single VR environment and to tap into the benefits that flow from those activities.”
Visionary Render renders huge and complex VR models in real-time stereoscopic 3D with high update rates and negligible latency. It allows users to create dynamic, interactive VR environments and simulations that can be deployed in a multitude of immersive visualisation systems or be ‘published’ and distributed to third parties.
It is a collaborative, sharable sandbox that brings true 3D experimentation throughout the product lifecycle. The Virtalis Exchange toolkit helps to optimise data, seamlessly translating it into Visionary Render, where massive data sets can be viewed from multiple CAD packages simultaneously in one place.
“We’ve put all our VR know-how into Visionary Render. It’s a system that can cope with the most complex data and render it in 3D stereo, then adds tracking for human-in-the-loop immersion and networking for interactive, multi-disciplinary design reviews or training exercises”, explained Andrew Connell, technical director at Virtalis.
• Manages complex CAD data sources seamlessly
• Collaborate in a single VR environment – Globally
• View large models smoothly/flicker-free in stereo
• Collision detection for the entire model
• Cluster aware for increased performance
Visionary Render’s 3D User Interface (GUI) allows users to access the full tree structure of the imported data along with associated and valuable metadata. Two views are provided: the Directory Tree shows all the properties of the model and the Developer View allows the manipulation of all the parts comprising the model.
To navigate, users can swap between a handheld VR controller, an ordinary mouse or a 3D Spacemouse, all supported natively. As the user moves the 3D cursor, it intelligently follows the surface vectors of the model. Any menus that pop up are 3D and transparent, maintaining the perception of depth within the model and maximising the visible area.
Interactive applications and simulations are created in Visionary Render using a simplified object-based variant of LUA, the popular and flexible scripting language, which allows behaviours to be added to 3D data imported from other environments.
Rab Scott, head of VR and Simulation at Nuclear AMRC, commented: “We see our VR systems being linked with other VR centres worldwide to allow us to carry out international design, manufacturing and assembly reviews, as well as complex training exercises.”