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Immersion
cybergrasp by immersionImmersion Corporation develops haptic technologies that engage the sense of touch in the digital world for communicating, driving, designing, training, motion capture or just for fun.

Immersion develops, licenses and markets haptic technologies that bring the sense of touch to the digital world. We help to create levels of realism that allow training environments, digital controls, gaming, and virtual interaction to be more engaging, intuitive, entertaining, or productive. Some of the industry solutions include:

Automotive Medical Design with freedom with Immersion's haptic interface controls, replace the complex array of dashboard dials and buttons, and cost-effectively increase your HMI's functionality. Allow medical professionals to practice difficult procedures in a risk-free, virtual environment with Immersion Medical's force-feedback surgical training simulators and improve your quality of medical care. Consumer Electronics Digitizing From cell phones and PDAs to toys, allow users to "feel" your technology's controls to communicate, navigate, or just to have fun. Quickly construct detailed computer models by tracing over an object's surface with Immersion's cost-effective MicroScribe® Digitizer. Gaming 3D Interaction Feel your light saber hum or your shot gun blast and reload with Immersion's force-feedback sensations through your mouse, joystick, game pad or steering wheel. Improve designs and reduce prototyping costs by "reaching in" and physically interacting with digital 3D content through our comprehensive family of hand-centric hardware and software solutions. Industrial & Research From location-based entertainment to scientific research, expand your product's functionality by engaging a user's sense of touch.

The wireless CyberGlove II system is a fully instrumented glove that provides up to 22 high-accuracy joint-angle measurements.  It uses proprietary resistive bend-sensing technology to accurately transform hand and finger motions into real-time digital joint-angle data.

  • The 18-sensor model features two bend sensors on each finger, four abduction sensors, plus sensors measuring thumb crossover, palm arch, wrist flexion, and wrist abduction.
  • The 22-sensor model has three flexion sensors per finger, four abduction sensors, a palm-arch sensor, and sensors to measure flexion and abduction.  Each sensor is extremely thin and flexible being virtually undetectable in the lightweight elastic glove.

cybergloveIIThe CyberGlove system has been used in a wide variety of real-world applications, including digital prototype evaluation, virtual reality biomechanics, and animation.  The CyberGlove II data glove is constructed with stretch fabric for comfort and a mesh palm for ventilation.  The CyberGlove II system includes open fingertips, which allow the user to easily type, write, and grasp objects.


The CyberForce System from Immersion is a force feedback armature that not only conveys realistic grounded forces to the hand and arm, but also provides six degrees of freedom positional tracking that accurately measures translation and rotation of the hand in three dimensions. The CyberForce system is an option designed to work with the CyberGrasp exoskeleton, the award-winning, lightweight, force-reflecting system that fits over a CyberGlove data glove and adds resistive force feedback to each finger. Using the CyberForce system together with the CyberGrasp exoskeleton, one is able to hang your hand on a virtual steering wheel, sense weight and inertia while picking up a "heavy" virtual object, or feel the impenetrable resistance of a simulated wall. The CyberForce allows you to intuitively explore and interact with simulated graphical objects via realistic virtual touch.

The CyberGrasp System is a force feedback system for your fingers and hand. It lets you "reach into your computer" and grasp computer-generated or tele-manipulated objects. It is a lightweight, force-reflecting exoskeleton that fits over a CyberGlove data glove (wired version) and adds resistive force feedback to each finger. With the CyberGrasp force feedback system, users are able to feel the size and shape of computer-generated 3D objects in a simulated virtual world.

Grasp forces are produced by a network of tendons routed to the fingertips via the exoskeleton. There are five actuators, one for each finger, which can be individually programmed to prevent the user's fingers from penetrating or crushing a virtual solid object. The high-bandwidth actuators are located in a small actuator module, which can be placed on the desktop. Additionally, since the CyberGrasp system does not provide grounded forces, the actuator module can also be worn in a GraspPack backpack for portable operation, dramatically increasing the effective workspace. The device exerts grasp forces that are roughly perpendicular to the fingertips throughout the range of motion, and forces can be specified individually. The CyberGrasp system allows full range-of-motion of the hand and does not obstruct the wearer's movements. The device is fully adjustable and designed to fit a wide variety of hands.

The CyberTouch System is a tactile feedback option for Immersion's wired CyberGlove instrumented glove. It features small vibrotactile stimulators on each finger and the palm of the CyberGlove system. Each stimulator can be individually programmed to vary the strength of touch sensation. The array of stimulators can generate simple sensations, such as pulses or sustained vibration, and they can be used in combination to produce complex tactile feedback patterns. Software developers can design their own actuation profiles. The CyberTouch tactile feedback option is essential to anyone serious about using their hands to interact with objects in a virtual world.

http://www.immersion.com/

 
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